SDL 2.0
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#include <SDL_gamecontroller.h>
Data Fields | ||
SDL_GameControllerBindType | bindType | |
union { | ||
int button | ||
int axis | ||
struct { | ||
int hat | ||
int hat_mask | ||
} hat | ||
} | value | |
Get the SDL joystick layer binding for this controller button/axis mapping
Definition at line 90 of file SDL_gamecontroller.h.
int SDL_GameControllerButtonBind::axis |
Definition at line 96 of file SDL_gamecontroller.h.
SDL_GameControllerBindType SDL_GameControllerButtonBind::bindType |
Definition at line 92 of file SDL_gamecontroller.h.
int SDL_GameControllerButtonBind::button |
Definition at line 95 of file SDL_gamecontroller.h.
int SDL_GameControllerButtonBind::hat |
Definition at line 98 of file SDL_gamecontroller.h.
struct { ... } SDL_GameControllerButtonBind::hat |
int SDL_GameControllerButtonBind::hat_mask |
Definition at line 99 of file SDL_gamecontroller.h.
union { ... } SDL_GameControllerButtonBind::value |