Freeciv 3.1.4 wonders help (Civ1 ruleset)

NameCost
Upkeep
Requirement
Obsolete by
More info
Apollo Program 600
0
Space Flight

None
All cities on the map become visible for the player who owns it -- the player always has up-to-date knowledge of all tiles with cities despite fog-of-war. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies). Requires knowledge of the technology Space Flight. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Colossus 200
0
Bronze Working

Electricity
Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource. Requires knowledge of the technology Bronze Working. * The discovery of Electricity will make Colossus obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Copernicus' Observatory 300
0
Astronomy

Automobile
Boosts science production by 50% in the city where it is built. Requires knowledge of the technology Astronomy. * The discovery of Automobile will make Copernicus' Observatory obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Cure For Cancer 600
0
Genetic Engineering

None
This stunning technological achievement makes one unhappy citizen content in each of your cities (including citizens unhappy about military activity). Requires knowledge of the technology Genetic Engineering. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Darwin's Voyage 300
0
Railroad

None
Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances. Requires knowledge of the technology Railroad. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Great Library 300
0
Literacy

Electronics
The civilization which builds the Great Library gets every advance that at least two other teams have achieved. Requires knowledge of the technology Literacy. * The discovery of Electronics will make Great Library obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Great Wall 300
0
Masonry

Gunpowder
Works as a City Wall in all your cities. Requires knowledge of the technology Masonry. * The discovery of Gunpowder will make Great Wall obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Hanging Gardens 300
0
Pottery

Invention
Makes one content citizen happy in every city. In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens instead (including those unhappy about military activity), making each content. Requires knowledge of the technology Pottery. * The discovery of Invention will make Hanging Gardens obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Hoover Dam 600
0
Electronics

None
Works as if you had a Hydro Plant in every city on the same continent where the wonder is built. (This reduces pollution and increases the effects of Factories and Mfg. Plants.) Requires knowledge of the technology Electronics. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Isaac Newton's College 400
0
Theory of Gravity

Nuclear Fission
Boosts science production by 100% in the city where it is built. Requires knowledge of the technology Theory of Gravity. * The discovery of Nuclear Fission will make Isaac Newton's College obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

J.S. Bach's Cathedral 400
0
Religion

None
Makes two unhappy citizens content in every city of yours on the same continent where the wonder is built (including citizens unhappy about military activity). Requires knowledge of the technology Religion. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Lighthouse 200
0
Map Making

Magnetism
Gives all your sea units 1 additional movement point. Requires knowledge of the technology Map Making. * The discovery of Magnetism will make Lighthouse obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Magellan's Expedition 400
0
Navigation

None
Gives all sea units 1 additional movement point. Requires knowledge of the technology Navigation. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Manhattan Project 600
0
Nuclear Fission

None
Requires knowledge of the technology Nuclear Fission. * Allows all players with knowledge of Rocketry to build Nuclear units. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Michelangelo's Chapel 300
0
Religion

Communism
Double effects of Cathedrals, in all cities. Requires knowledge of the technology Religion. * The discovery of Communism will make Michelangelo's Chapel obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Oracle 300
0
Mysticism

Religion
Doubles the effect of a Temple in every city. Does not affect citizens made unhappy by military activity. Requires knowledge of the technology Mysticism. * The discovery of Religion will make Oracle obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Pyramids 300
0
Masonry

Communism
Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. Requires knowledge of the technology Masonry. * The discovery of Communism will make Pyramids obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

SETI Program 600
0
Computers

None
Boosts science production in each city by 50%. Requires knowledge of the technology Computers. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Shakespeare's Theater 400
0
Medicine

Electronics
Makes all angry and unhappy citizens content in the city where it is located, including citizens unhappy about military activity. Requires knowledge of the technology Medicine. * The discovery of Electronics will make Shakespeare's Theater obsolete. * Makes it possible to target the city building it with the action 'Help build Wonder'.

United Nations 600
0
Communism

None
Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. Requires knowledge of the technology Communism. * Makes it possible to target the city building it with the action 'Help build Wonder'.

Women's Suffrage 600
0
Industrialization

None
In all cities, the unhappiness effect of every unit is reduced by 1. This means that in a Republic, units do not cause unhappiness, and in a Democracy, aggressive units cause only 1 unhappy citizen each. Requires knowledge of the technology Industrialization. * Makes it possible to target the city building it with the action 'Help build Wonder'.