These are V3D demo models used for example tutoring purposes.

You can view/edit them using the Vertex 3D Model Assembler
(http://wolfpack.twu.net/Vertex/) or a plain text editor.


You should review them in the following order:

	1.	models.v3d - This is a simple demostration of having
		two model types in one V3D file.

	2.	primitives.v3d - A combo platter of various primitives,
		note that texture and heighfield primitives are more
		advanced and not included in this one.

	3.	procedures.v3d - Demostrates how important the order in 
		which primitives exist in each model affect various
		results. Try reordering or editing the color primitive.

	4.	multi.v3d - Shows how to use multiple models to isolate
		movement by grouping various primitives. In this file is
		a fish of some sort, note how the fins are isolated with
		separate models, each oriented at the center. Try adding
		a rotate primitive before the translate primitive and
		specify some arbitary angles on it.

	5.	texture.v3d - Displays wall.tex (an RGB tga image file)
		as a quad representing a `wall'. Note the texture
		anchor points (texcoods) on the quad's vertices.

		Note: You may need to adjust the texture base directory
		to the directory containing this file in order for the
		textures to be loaded properly.

	6.	heightfield.v3d - Displays plot.hf (a greyscale tga image
		file) as a heightfield with translation.

		Note: You may need to adjust the heightfield base directory
		to the directory containing this file in order for the
		heightfield to be loaded properly.

	7.	heightfield2.v3d - Same as heightfield.v3d except that the
		heightfield is textured.

