textures: Quad Mesh Primitives and Texture Mapping for Grids
Generate quad mesh primitives from the compact specification of a
regular grid, its dimension and extent. Provides fast generation of mesh
indexes and vertices, an unexpanded intermediate form (the grid edge
coordinates), and a compact serializable specification for meshes that are
generated on demand. Meshes are 'mesh3d' objects as used by the 'rgl'
package, constructed without requiring any graphics engine, with support
for texture mapping (Heckbert (1986) <doi:10.1109/MCG.1986.276672>) where an image is draped over a mesh whose density is
independent of the image resolution. A C++ header library is installed so
that other packages may generate mesh components via 'LinkingTo'.
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